Back

Patch 7.3.5

03/05/2024

Andy
Andy
Updated
...

New weapons

Trials

  • The Prophet, a new Aggressive Stasis Scout Rifle from Tex Mechanica (with Tex Balanced Stock origin trait). It will be first available the week of March 19th.
  • The Summoner, the Adaptive Solar Auto Rifle from Cassoid (with Wild Card origin trait). It will be first available the week of March 12th.

Iron Banner

  • Tusk of the Boar, a new Wave Frame Strand Grenade Launcher (with Field Tested origin trait). It will be first available on the week of April 2nd.
  • Multimach CCX, the Lightweight Kinetic SMG (With Field Tested origin trait). It will also be first available on the week of April 2nd.

Nightfall

  • Wild Style, a new Double Fire Solar Grenade Launcher from Tex Mechanica (with Tex Balanced Stock origin trait). It will be first available the week of March 5th.
  • The Slammer Sword, a new Vortex Stasis Sword, which will roll with Cold Steel. It will be first available the week of April 2nd.

Abilities

Threaded Specter

  • Uptime in PvP is currently too high, owing to the low cooldown of hunter dodge and two Threadling Grenade charges from Widow's Silk.
  • Changes
    • Will get the same class ability regeneration penalty that gets applied to Ensnaring Slam.
    • Both Ensnaring Slam and Threaded Specter's penalties are reduced by 50% in PvE, to ensure they still feel useful in PvE
    • Threaded Specter's detonation damage +25% in PvE to make up for the still reduced uptime in PvE.

Threadlings

  • Increased aim assist size from 0.41m -> 0.5m (making them easier to shoot)
  • Reduced base damage vs enemy players 40 -> 35
    • Damage with Thread of Evolution reduced 45 -> 38.5
  • Fixed an issue where groups of Threadlings did not reliably chain detonate when one was destroyed
  • Fixed an issue where Threadlings sometimes didn't play their non-damaging destruction animation when killed by enemy fire, making them look like they blipped out of existence

Arcane Needle

  • Increased aim assist angle (size of aim assist cone) by about 50%
  • Increased aim assist falloff distance (distance at which aim assist begins to decay) from 30m -> 45m
  • Increased tracking angular velocity (speed that the projectile can bend towards a target) by about 5%
  • Increased the length of the tracking shape (the shape in front of the projectile that it uses to lock on to targets)
  • Fixed an issue where uncharged melees with Arcane Needle made the player appear to be frozen in a melee pose

Restoration and Radiant

  • Restoration and Radiant
    • Fixed an issue where buff timers would get reset to their initial duration instead of their maximum when the buff is reapplied
    • This also resolves similar issues with shorter sources of Restoration like Sunspots with Sol Invictus.

Ember of Mercy/Empyrean

  • Ember of Mercy
    • Now extends Restoration by 2 seconds when a Firesprite is collected, or grants Restoration for 2s if no Restoration is active.
    • Restoration duration increased to 3 seconds with Ember of Solace
  • Ember of Empyrean
    • Increased the maximum duration extension from 12s -> 15s
    • Reworked the duration extension granted with a Solar defeat
      • Previously it would always grant 4s. Now it grants a variable duration based on the strength of the defeated target. Elite or weaker combatants will give less than 4s, Champion or stronger combatants will grant longer.

Consecration

  • Increased the travel distance of the initial ground wave 18m -> 20m
  • Increased the height of the ground slam after the detonation by about 1m
  • Increased the travel distance of the ground slam follow up wave 16m -> 20m
  • Increased the speed of the ground slam follow up wave 16m/s -> 24m/s (50%)

Gunpowder Gamble

  • Reduce maximum self damage 144 -> 80

Weapons

Weapon Archetypes

Heavy Burst Hand Cannons

  • Remove 25% aim assist nerf compared to other Hand Cannons when hip firing or airborne and using mouse and keyboard

Bows

  • Reduced the auto aim falloff distance stard and end by 15%
    • e.g. aim assist will be less effective at long range
  • Reduced the maximum auto aim cone size by 5%

Auto Rifles

  • Add Breakneck's missing 4th column perk, Target Lock.

Lightweight Scout Rifles

  • Increased base damage by 5%

Sniper Rifles

  • Reduced the auto aim cone size by 10%

Rocket Launchers

  • Precision
    • Increased reserve ammo by 2
    • Reduced damage penalty from -10% to -5%
  • High-Impact
    • Increased reserve ammo by 2
    • Now deals more detonation damage and less impact, for roughly the same total damage. This should make them more effective against groups, or near-miss shots.
  • The above changes apply to Deathbringer, Gjallarhorn, and Truth

Heavy Grenade Launchers

  • Increased reserver ammo by a minimum of 6 rounds, maximum of 10 rounds, depending on the Grenade Launcher
  • Reduced Spike Grenades damage buff from 50% to 12.5%
    • With the below changes, the overall damage buff for Spike Grenades goes from 8% to 3%
  • Increased direct hit impact damage by 10%.
  • Increased detonation damage by 5%.
    • In PvP, this is offset by a reduction to detonation damage, for no overall change.

Wave Frame Heavy Grenade Launchers

  • Increased damage by 20%
  • Increased wave width by 40%

Caster Swords

  • Reduced heavy attack energy cost 5 -> 4
  • Increased heavy attack damage by 16%

Exotics

Vigilance Wing

  • How has a deterministic recoil pattern, to offset it being harder to control with its 5 round burst

Vex Mythoclast

  • Increased ADS damage falloff scalar from 1.5x -> 1.7x

Wish-Ender

  • True Sight will now deactivate if you leave ADS or hold it longer than 3 seconds. Only fully redrawing the bow will reactivate it.

Edge of Action

  • Increased its damage resistance in PvE against all combatants against bosses to 85%, and against bosses to 15%

Manticore

  • Players must now be airborne for 0.5s and deal damage to activate the perk.
    • Should prevent accidental activations while running down stairs or doing small jumps
  • Now has a special reload to quickly disengage antigravity thrusters.
    • Swapping weapons will continue to disengage as well
    • Tarrabah will now also have this special reload animation
  • While antigrav thrusters are engaged, combatants will be less accurate when targeting the player, like Always on Time.
  • With the catalyst, final blows and sustained damage while airborne grant a Void overshield and return ammo to the magazine.

Ex Diris

  • Increased impact damage against PvE enemies by 50%
    • Detonation damage is unaffected, so the total damage increase is about 20%
  • Increased the maximum rate of fire by 17%

Perks

Heal Clip

  • Now grants Cure x2 to the activating player, while still giving Cure x1 to nearby allies

Trench Barrel

  • Can now be activated by dealing damage with ranged melee attacks.

Barrel Constrictor

  • Once activated, it no longer deactivates upon firing a shot, and lasts for 7.5s.
  • Enhanced Barrel Constrictor lasts for 8.5s

Loose Change

  • Applying a subclass 3.0 debuff now grants +20 aim assist and 20% reduced ADS movement speed penalty, in addition to the existing +50 reload stat.
  • Applying another debuff now refreshes the buff duration.

Dual Loader

  • Removed the reload speed penalty
  • Changed the wording to make it more clear that it just increases the number of shots reloaded.

Tex Balanced Stock

  • Now grants +20 range and +1.5 degree hip-fire precision cone angle in addition to its other effects, making it easier to land follow-up crits with hipfire.

Hakke Breach Armaments

  • Damage bonus vs Stasis crystals reduced from 85% -> 60% to match other constructs
  • Now works against Void Souls, Strand Clones, Cabal Projection Shields, and Brigs

Sundering

  • Can now trigger on shield break in addition to final blows on vehicles and constructs. They added a small reload speec scalar while reducing the charge rate benefit to account for the higher uptime.
  • Now works against Void Souls, Strand Clones, Cabal Projection Shields, and Brigs

Hatchling

  • Activation requirements are no longer locked to archetype with precision vs non-precision kills.
  • Now can always activate with either a precision kill or 3 non-precision kills.

Target Lock

  • Now activates later in the magazine for SMGs (20% instead of 12.5%) so the damage buff will swing Primary fights less often.

Envious Assassin

  • Each activation is now capped at 100% of magazine size instead of 150%, and th maximum overflow is now 3x the magazine size instead of 4x.

Bait and Switch

  • Reduced damage bonus from 35% to 30%

One-Two Punch

  • Now correctly deactivates after dealing damage with a powered melee.

Deconstruct

  • Updated the perk description to correctly state that it pulls ammo from thin air, not reserves.
  • Now works against Void Souls, Strand Clones, Cabal Projection Shields, and Brigs
  • Fixed a bug preventing the perk from triggering when shooting an enemy Titan barricate (and other similar targets)

Mods

  • Bonus damage against minibosses should have been a part of Boss Spec, not Major Spec. This has been fixed.

Crucible Sandbox

Player Health

  • Players health will be increased by 30HP in base Crucible. Players will now have 100 health (up from 70) and 116-130 shield, depending on Resilience.

Ability Cooldowns

  • Melee, Grenade, and class ability cooldowns now have a 15% penalty applied to them in Crucible only.
  • Super cooldowns now have a 20% penalty applied to them in Crucible only.

Ability Damage

  • Increased base Super damage by 31%
  • Increased base melee damage by 16%
  • Increased Arc Flux Grenade damage by 16%

Primary Weapon Archetypes

  • Pulse Rifles, Auto Rifles, Sidearms, Scout Rifles
    • Increased critical hit damage by 14%
  • Hand Cannons
    • Increased critical hit damage by 10%
    • Reduced body shot damage by 5%
    • Reduced flinch dealt to players by projectile impact by 12.5%, and by Explosive Payload by 10%
  • Submachine Guns
    • Increased critical hit damage by 12.5%
    • Reduced body shot damage by 3%
  • Bows
    • Reduced base damage by 15%

Special Ammo Acquisition

  • You start every game (including round-based modes like Dominion) with two kills worth of Special ammo for your chosen weapon
  • Instead of two kills worth of Special ammo being granted every respawn, you earn more ammo by filling up a Special ammo meter. Points are given for getting kills, assists, and completing objectives. 100 points grants you two kills worth of Special ammo.
    • Base point values:
      • Kills: 23
      • Assists: 10
      • Deaths: 10
      • Control zone capture: 14
      • Heavy ammo pulls: 8
    • Elimination/Dominion Point Values
      • Kills: 38
      • Assists: 16
      • Deaths: 16
      • Heavy ammo pulls: 10
    • 3v3 Respawn Modes (Survival, 3v3 Clash, Countdown Rush)
      • Kills: 26
      • Assists: 12
      • Deaths: 11
    • Rumble
      • Kills: 30
    • Countdown
      • Chard armed: 20
      • Charge defused: 40
      • Charge detonated: 70
  • Kills from Special or Heavy ammo weapons do not grant points
  • Jumping off the map will substract progress from the Special ammo meter
  • Ammo is not dropped on death, you will not lose Special ammo when you are defeated or revived.
  • Earned special ammo will carry over between rounds
  • Swapping from double Primary weapons to a Special ammo weapon will reset your Special ammo meter progress

Special Weapon Archetypes

  • Trace Rifles, Shotguns, and Fusion Rifles
    • Increased base damage by 20%
  • Glaives
    • Increased projectile damage by 20%
    • Increased melee damage by 16%

Heavy Weapon Archetypes

  • Heavy Grenade Launchers
    • Reduced detonation damage by 5%
  • Machine Guns
    • Increased base damage by 20%

Exotic Weapons

  • Fighting Lion
    • Decreased damage versus players in Crucible by 20%
  • Devil's Ruin
    • Decreased charged beam damage against players by 15%
  • Crimson
    • Reduced flinch dealt to players by projectile impact by 17.5%
  • Forerunner
    • Increased damage versus players in Crucible by 20%
  • Symmetry
    • Increased Revolution damage versus players in Crucible by 16%

PvP

Map Tuning

  • Additional map spawn QoL improvements
    • Spawn trap fixes on Eternity and Fortress
    • Remove backfield spawns on non-rift modes for The Citadel, Cathedral of Dusk, Disjunction, and Convergence, effectively making these maps 30-50% smaller.
  • Major tuning of initial spawn, heavy ammo crate, and tiebreaker zone locations for all maps
  • Changes to their workflows so they can address the above much more easily.
    • For example, the next time Dead Cliffs returns for Trials, it will have changes made to Spawns, Zones, and Heavy ammo placement to make it more balanced.

Rewards

Competitive

  • High stat artifice armor will be earnable from Competitive Crucible in a new third tier on the Competitive playlist weekly challenge.
  • This challenge will only be present for players who reach Gold 3 in the current season, and will require victories instead of just completions.
  • After completing the challenge, artifice armor will have a chance to drop from any victory, with drop rates increasing alongside your rank.
  • The following year-1 Crucible armor will drop as artifice armor:
    • Hunter
      • Arms, Chest, Head, Legs: Swordflight 4.1
      • Class: Binary Phoenix Cloak
    • Titan
      • Arms, Chest, Head, Legs: Phoenix Strife Type 0
      • Class: Binary Phoenix Mark
    • Warlock
      • Arms, Chest, Head, Legs: Ankaa Seeker IV
      • Class: Binary Phoenix Bond
  • Additionally, Competitive victories will have a higher chance to drop Exotic weapon catalysts.

Trials

  • For Passage of Ferocity, if you have not been Flawless for the week, losses after 3 wins reset you back to 3 wins instead of flawing your card
  • They're adding a new Passage of Persistence, where losses following a win will remove the win from your card. This passage will drop the weekly Adept weapon, regardless of losses taken.
    • Consecutive losses will not remove more wins. If you climb to 3 wins, then lose 1 match, you will drop to 2 wins but go no lower until you win again.
    • You will only be considered Flawless if you do not ever have a win removed, although the Adept weapon can be earned regardless of the number of losses.
  • Additional rewards are being added for match completions by 3 person fireteams.
    • Winning is not required, but participating is. AFK farming or suiciding will disqualify you from the rewards.
    • Additional 50% chance to drop the non-Adept Trials weekly weapon.
    • A 50% chance to get a Trials Engram drop
    • Additional Trials reputation.

Game Modes

  • 3v3 Clash will be moving to 3v3 Quickplay rotator, with the following rule changes:
    • Heavy ammo will no longer be shared
    • Respawn timer increasing from 5 to 7 seconds
    • Match timer increasing to 10 minutes, but score to win remains 40
  • A new 3v3 king of the hill mode, Collision, will enter Crucible Labs
    • A single, larger zone will rotate between 5 points around the map on a timer. Capturing and controlling it will earn points.
    • This mode will test an alternative Special ammo crate system:
      • There will be four shareable Special ammo crates that spawn simultaneously at the beginning of the game or round, and on a timer afterwards.
      • Each control zone location will have an associated Special ammo crate, with the 4th crate in a neutral location.
      • Players with Special ammo will drop Special ammo bricks on death
      • They want to polish both new Special ammo acquisition systems (ammo crates and the ammo meter) so they can be utilized along with the respawn ammo system, and they can pick the ammo system that works for each mode
  • Iron Banner Tribute has multiple changes:
    • Simplifying objectives and scoring, including changing the trigger for the Hunt from depositing max crests to a team score threshold
    • Removing "wall hacks" on players carrying max crests
    • Cleaning up the user experience by decreasing the distance at which crest icons can be seen, changing how quickly the beacons de-spawn and rotate, and significantly decreasing the time it takes to interact to dunk crests
    • Reducing the number of turrets that spawn with the Hunt beacon from 4 to 3.

Playlists

  • Competitive rank win/loss max values will be capped to make them less variable
  • Playlist tooltips will be updated to accurately reflect the matchmaking system used in each.

Lobby Balancing

  • Several changes planned aimed at improving how the experimental snake draft lobby balancer handles fireteams.

Accessibility and UI QoL

  • Console players will be able to choose between the two reticle locations, Center or Below Center. This setting has been available on PC since launch.
  • Controller players will be able to adjust Dead Zone settings
  • Players will be able to adjust the opacity of the radar background

Prophecy Dungeon Weapon Update

  • They're removing:
    • A Swift Verdict Sidearm
    • The Long Walk Sniper Rifle
    • The Last Breath Auto Rifle
  • They're adding a new origin trait, "Crossing Over", weapons have increased range and handling for the top half of the magazine, while rounds from the bottom half of the magazine deal increased damage.
  • They're adding the following weapons, with new perk pools, and maybe new damage types:
    • Prosecutor, Arc Precision Frame Auto Rifle
    • Adjudicator, Kinetic Precision Frame Submachine Gun
    • Relentless, Strand (used to be kinetic) High-Impact Frame Pulse Rifle
  • They're updating the following weapons, with new perk pools and some new damage types:
    • Judgement, Stasis (used to be kinetic) Adaptive Frame Hand Cannon
    • Darkest Before, Solar (used to be arc) Rapid-Fire Frame Pulse Rifle
    • A Sudden Death, Void (used to be arc) Aggressive Frame Shotgun
  • The new encounter weapon drops are as follows:
    • Phalanx Echo
      • Relentless Pulse Rifle
      • Prosecutor Auto Rifle
    • The Cube
      • A Sudden Death Shotgun
      • Adjudicator Submachine Gun
    • Kell Echo (awards at the Emissary chest)
      • Judgement Hand Cannon
      • Darkest Before Pulse Rifle

Miscellaneous

  • Players will be able to claim 700 bright dust from the Eververse store weekly until The Final Shape.