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The Final Shape Catch-Up

This is some of the coolest stuff they've ever shown off.

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Andy
Andy
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Somehow, Luke Smith Returns

  • "Facing the witness is not the end of Destiny 2"
  • "After you face the witness, we'll tell you what's coming next to Destiny 2, and beyond"

Prismatic

  • A new subclass that allows players to combine certain abilities and aspects from the other subclasses into one.
  • Aspects and other effects have been made more loose, to work better with other abilities or effects from other subclasses.
    • For examples, Diamond Lance and Feed the Void now activate from ability kills with any damage type, and Stylish Executioner activates when defeating an enemy afflicted by any elemental debuff, not just Void
    • More tweaks will be revealed closer to The Final Shape release
  • All movement and and class ability options from all subclasses are available
  • One ability per slot per element will be available, and one aspect per element is available.
  • After the first mission players will have Prismatic available with a selection of abilities, and then earn more as mission rewards, or through post-campaign quests and collectibles. No currencies are needed for the unlocks.

Transcendence

  • Dealing damage with light and dark fills two meters respectively. When both meters are filled, you can use Transcendence.
  • The amount of the bar that gets filled scales with the amount of damage done.
  • Kinetic damage charges both bars at a reduced rate, but when one bar fills up it will charge the remaining bar faster.
  • While Transcendent, you get a new grenade that combines light and dark.
  • Both grenade and melee will get instantly refunded, and have shorter cooldowns.
  • You get a weapon damage buff that stacks with other weapon damage buffs.
  • There will be pools of Prismatic energy in some missions or areas that immediately fill the Transcendence bars

Hunter

  • Transcendent Grenade: Hailfire Spike - Throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets and then erupts into a slowing storm. After a short duration, the device ignites, creating a deadly scorching cyclone
  • Supers
    • Storm's Edge (Arc) (New in TFS)
    • Golden Gun: Marksman (Solar) (starting)
    • Silence and Squall (Stasis) (starting)
    • Silkstrike (Strand)
    • Shadowshot: Deadfall (Void)
  • Class Abilities
    • Marksman's Dodge (starting)
    • Gambler's Dodge (starting)
    • Acrobat's Dodge (Solar) (starting)
  • Movement Modes
    • High Jump (starting)
    • Strafe Jump (starting)
    • Triple Jump (starting)
    • Blink (Arc) (starting)
  • Melees
    • Combination Blow (Arc)
    • Knife Trick (Solar) (starting)
    • Withering Blade (Stasis) (starting)
    • Threaded Spike (Strand) (starting)
    • Snare Bomb (Void)
  • Grenades
    • Arcbolt Grenade (Arc)
    • Swarm Grenade (Solar) (starting)
    • Duskfield Grenade (Stasis) (starting)
    • Grapple (Strand)
    • Magnetic Grenade (Void)
  • Aspects
    • Ascension (Arc) (New in TFS)
    • Gunpowder Gamble (Solar)
    • Winter's Shroud (Stasis) (starting)
    • Threaded Specter (Strand)
    • Stylish Executioner (Void) (starting)

Titan

  • Transcendent Grenade: Electrified Snare - Throw an explosive device energized with Strand matter and Arc energy that detonates in a supercharged suspending burst. The suspended target takes heavy damage over time and chains jolting lightning to any nearby targets.
  • Supers
    • Twilight Arsenal (Void) (New in TFS)
    • Thundercrash (Arc) (starting)
    • Bladefury (Strand) (starting)
    • Hammer of Sol (Solar) (starting)
    • Glacial Quake (Stasis) (starting)
  • Class Abilities
    • Towering Barricade (starting)
    • Rally Barricade (starting)
    • Thruster (Arc) (starting)
  • Movement Modes
    • High Lift (starting)
    • Strafe Lift (starting)
    • Catapult Lift (starting)
  • Melees
    • Shield Throw (Void)
    • Thunderclap (Arc) (starting)
    • Frenzied Blade (Strand) (starting)
    • Hammer Strike (Solar)
    • Shiver Strike (Stasis)
  • Grenades
    • Suppressor Grenade (Void)
    • Pulse Grenade (Arc) (starting)
    • Shackle Grenade (Strand) (starting)
    • Thermite Grenade (Solar)
    • Glacier Grenade (Stasis)
  • Aspects
    • Unbreakable (Void) (New in TFS)
    • Knockout (Arc) (starting)
    • Drengr's Lash (Strand)
    • Consecration (Solar)
    • Diamond Lance (Stasis) (starting)

Warlock

  • Transcendent Grenade: Freezing Singularity - Throw a mass of Void energy and Stasis matter. On impact, it deploys a miniature black hole orbited by a halo of slowing ice. After a short duration, the black hole implodes, suppressing and dealing heavy damage to all nearby targets.
  • Supers
    • Song of Flame (Solar) (New in TFS)
    • Nova Bomb: Cataclysm (Void) (starting)
    • Stormtrance (Arc)
    • Winter's Wrath (Stasis) (starting)
    • Needlestorm (Strand) (starting)
  • Class Abilities
    • Healing Rift (starting)
    • Empowering Rift (starting)
    • Phoenix Dive (Solar) (starting)
  • Movement Modes
    • Burst Glide (starting)
    • Strafe Glide (starting)
    • Controlled Glide (starting)
    • Blink (Void) (starting)
  • Melees
    • Incinerator Snap (Solar)
    • Pocket Singularity (Void) (starting)
    • Chain Lightning (Arc)
    • Penumbral Blast (Stasis) (starting)
    • Arcane Needle (Strand)
  • Grenades
    • Healing Grenade (Solar)
    • Vortex Grenade (Void) (starting)
    • Storm Grenade (Arc)
    • Coldsnap Grenade (Stasis) (starting)
    • Threadling Grenade (Strand)
  • Aspects
    • Hellion (Solar) (New in TFS)
    • Feed the Void (Void) (starting)
    • Lightning Surge (Arc)
    • Bleak Watcher (Stasis) (starting)
    • Weaver's Call (Strand)

Facets

  • Most Prismatic aspects have 3 Fragment slots, with only the most potent aspects having 2. This is to compensate for the multiple gameplay loops you can take advantage of by focusing on one individual element in a subclass, whereas Prismatic forces you to use multiple elements.
  • There will be 21 Fragments (called Facets) on day 1 of The Final Shape, more than the usual 14-16.
  • Some Facets are reimaginations or combinations of existing fragments from other subclasses, some are completely new.
  • Facet unlocks are shared, so earning them on one character will unlock them on all your other characters immediately.

Some of the available Facets:

  • Facet of Balance: Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Dark damage grants grenade energy.
  • Facet of Bravery: Defeating targets with grenades grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
  • Facet of Dawn (starting): Powered melee hits against targets make you Radiant. Powered melee final blows make both you and nearby allies Radiant.
  • Facet of Defiance: Finishers create a detonation that either Jolts, Scorches, Slows, Severs, or makes targets Volatile, based on the damage type of your equipped super.
  • Facet of Dominance: Your Void grenades Weaken, and Arc grenades Jolt targets.
  • Facet of Generosity: Defeating targets while Transcendent creates Orbs of Power for your allies.
  • Facet of Grace: Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
  • Facet of Hope (starting): While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Justice: While Transcendent, your ability final blows explode.
  • Facet of Protection (starting): While surrounded by enemies, you are more resistant to incoming damage.
  • Facet of Purpose (starting): Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield, based on the damage type of your equipped super.
  • Facet of Ruin (starting): This increases the size and damage of the burst when you shatter a Stasis Crystal or Frozen target and increases the size of Solar Ignitions.

Exotic Class Items

  • Can only be used while running Prismatic
  • Randomly rolls two perks from other exotic armor.
    • The perks will be from a "selection" of other exotic armor pieces
    • The perks are not locked to the class of the exotic they came from, for example Titans can use Spirit of the Ophidian and Spirit of the Star-Eater.
    • The perks are seemingly sometimes modified, for example the perk "Spirit of the Ophidian" only mentions granting Weapon ready speed, and not the other effects of Ophidian Aspect.
  • Shown perks:
    • Spirit of the Ophidian: Weapons ready very quickly
    • Spirit of the Star-Eater: While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage
    • Spirit of the Assassin: Finishers and powered melee final blows grant invisibility
    • Spirit of Synthoceps: Improves melee damage when you're surrounded

The Dread

  • New Witness race
  • Tormentors were the first enemy in the Dread race.

Grims

  • First flying enemy with wings
  • Fires rapid projectiles
  • Has a scream ability, which briefly suppresses and slows

Weavers and Attendants

  • Corrupted Psions
  • Weavers can launch Strand ground projectiles forward that look much like the Suspending projectiles from Titan's Drengr's Lash aspect. They can impact the player, and create an AoE that pulls players toward the Weaver.
  • Attendants can launch Stasis ground projectiles forward that slow on impact.

Husks

  • Melee enemy, with two large blades.
  • If killed the "wrong way" (likely by failing to crit), a Geist will pop out, fly towards the player and blow up.

Subjugators

  • Have some kind of enrage mechanic (like tormentors), might trigger after a certain amount of damage is dealt, unclear what exactly the effect is.

New Weapons

  • Strand Rapid-Fire(?) Machine Gun with Demolitionist.
    • Also seemingly shown with a perk effect called "Ability Rampage" (likely will change) that stacks up on kills up to 3x. No obvious effect is shown.
  • Stasis Hand Cannon
  • Kinetic Shotgun with Swashbuckler and To Excess
  • Strand Sidearm with Danger Zone
  • Special Sniper Rifle
  • Solar Sword with Surrounded
  • Solar New Frame 600RPM Auto Rifle

Miscellaneous

  • Several story mission names can be seen through the gameplay video:
    • Transmigration: takes place in a greener section of The Pale Heart, shown with a "I." prefix in some footage, likely the first mission. Objective: "Clear the Obstacle. Obstacles cleared: 1 of 2"
    • Temptation: takes place in the old tower, presumably an early mission. Objective: "Search the Area. Conduits deactivated: X of 3"
    • Dissent: takes place in a Witness/Pyramid area, presumably a later mission. Objective: "Hunt down the Subjugators. Subjugators eliminated: 0 of 2", "Forge a Path to the Witness's Monolith"
  • At least one strike is shown in the video:
    • "Explore the Forgotten City", "The Forgotten City", greener area
    • Liminality: takes place in a Witness corrupted area. Objectives: "Push Forward".
    • These might be the same strike, but the above two objectives are only ever shown in the context of a Nightfall, where the title is not shown, so it's impossible to tell.
  • Some lost sectors are shown in the video:
    • The Broken Deep: Looks to take place in a version of the Cosmodrome.
    • The Forgotten Deep: Looks to take place in a transformed version of The Last City.
  • One activity "Overthrow the Landing" or "Overthrow" is shown:
    • The activity objective has the 4 phase encounter progression indicator, with the last phase being a boss. Objective text is: "Complete Overthrow Level 3. Progress: 85 of 1000"
    • Killing enemies causes the points to go up, progressing the activity.
    • Takes place in a greener area of The Pale Heart, the tower itself doesn't seem to be shown.
  • The stacking buff "Light Shield Breaker" is seen multiple times through the video, it's unclear what it does. It seemingly is gained by stepping into certain glowing green pools of light, or by becoming Transcendent.
    • Stepping in one of the glowing green pools causes a "Shieldbreaker Ritual" to occur.
  • The death screen no longer has a red tint.
  • Taken in The Pale Heart have an orange glow in their eyes, indicating Witness control.

 

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