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Lightfall Patch Notes

Pointing out some stuff coming tomorrow that we didn't know about until now!

Summary
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Andy
Andy
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Bungie has released the patch notes for Lightfall, and of course a significant amount of it is devoted to changes that were already announced. Check out the full patch notes on their blog here. However, there are some things in here that were not previously announced, so in this post I'll list out everything new!

Miscellaneous

  • Competitive Rift & Showdown have reduced revive delay time 2s -> 1.5s, reduced respawn time 7s -> 5.5s
  • Retuned Vanguard map and mode multiplier, balancing for score-per-hour, not score-per-attempt
  • Added on-screen health bar to strike bosses that were missing them
  • Artifice armor now drops with higher stats
  • Players can access the PGCR during the mission end countdown by pressing the button that normally brings out their ghost. Holding the button still goes to the director.
  • Updated rank tooltips so all tooltips now include a streak tracker and add a section that shows a player's total reputation rank points
  • More items can be tracked at once:
    • Up to three guardian rank objectives can be tracked
    • Up to six non-guardian rank objectives can be tracked (this presumably includes seasonal challenges and triumphs)
  • Lore, weapon pattern/catalysts, medals, and stat trackers have moved to the collections screen
  • Most armor mods that are based on weapon damage type also have a harmonic version, which is discounted when the weapon's damage type matches your subclass damage type.
  • Champions now correctly stun even when they're playing another animation, such as a spawn-in.
  • Champion stun time is now consistent across all Champions.
    • This used to be dependent on the animation length, leading to slightly different times between combatants.
  • Weekly powerful rewards have been removed from Throne World and added to Neomuna.
  • Focusing seasonal gear will require multiple seasonal engrams
  • Completing activities throughout the game will occasionally reward a seasonal engram or key
  • Playlist versions of the new seasonal battlegrounds have one chest at the end of the activity. Opening it without a key will give you a seasonal weapon or armor. Opening it with a key will give you a seasonal engram and either a deepsight resonance that you are missing, or a high stat piece of seasonal armor.
  • Added support for NVIDIA Reflex on PC

Balance

Exotic Armor

  • Khepri's Sting: Truesight is now granted when damaging an enemy with a smoke bomb. Additionally, when you have an undetonated smoke bomb on the battlefield and have not been made invisible by a smoke bomb, you gain significantly increased melee energy generation.
  • Heart of Inmost Light: Reduced duration of the empowered ability buffs in PvE to five seconds (down from 10 seconds). Reduced bonus class ability regeneration while empowered to +25% per stack in both PvE and PvP (down from +150% and +38%, respectively).
    • This change is intended to decrease how easy it is to get and maintain a 2x empowerment bonus in PvE, as well as reduce the total amount of bonus ability energy provided. The goal is for Heart of Inmost light to remain strong in ability-focused builds, while giving room for other Exotics to shine as well.
  • The Bombardiers now cause targets damaged by its explosive to become severed when used by a Strand Hunter.
  • Chromatic Fire has been updated to work with Strand.
  • Mantle of Battle Harmony updated to work with Strand.
  • Verity's Brow updated to work with Strand.
  • Felwinter's Helm triggers weaken burst off Strand melees.
  • Claws of Ahamkara will not provide an additional melee charge when equipped to a Strand subclass.

Hunters

  • Class Abilities
    • Marksman's Dodge: Reduced base cooldown time from 34s to 29s.
    • Gambler's Dodge: Reduced base cooldown time from 46s to 38s.
  • Melees
    • Weighted Throwing Knife: Increased base cooldown time from 109s to 137s.
    • Lightweight Knife: Increased base cooldown time from 90s to 100s.
    • Proximity Explosive Knife: Increased base cooldown time from 100s to 111s.
    • Withering Blade: Reduced base cooldown time from 113s to 100s.

Titans

  • Melees
    • Ballistic Slam
      • Now suppresses the attacking player's base melee for 0.9s after landing, so a follow-up melee cannot be performed until the player returns to first person.
      • Increased base cooldown time from 90s to 114s.
    • Shield Bash: Increased base cooldown time from 90s to 114s.
    • Seismic Strike: Increased base cooldown time from 90s to 101s.
    • Hammer Strike: Increased base cooldown time from 90s to 101s.
    • Shield Toss: Reduced base cooldown time from 100s to 91s.
  • Aspects
    • Knockout
      • Reduced basic melee damage bonus vs. players from 60% to 50%.
      • Reduced full body melee damage bonus vs. players from 25% to 20%.

Warlock

  • Melees
    • Celestial Fire: Increased base cooldown time from 100s to 112s.
    • Incinerator Snap: Reduced base cooldown time from 90s to 83s.
    • Penumbral Blast: Reduced base cooldown time from 114s to 101s.
  • Aspects
    • Heat Rises
      • Split the airborne effectiveness bonus previously granted by consuming your grenade between a passive and active benefit:
      • Previously, granted 70 airborne effectiveness when Heat Rises was active after consuming a grenade.
      • Now grants 20 airborne effectiveness passively while Heat Rises is equipped, and an additional 50 airborne effectiveness while Heat Rises is active, for the same total of 70 airborne effectiveness.

Grenades

  • Arc
    • Lightning grenade
      • Increased base cooldown time from 121s to 152s.
      • Increased PvE damage by 20%.
    • Storm grenade
      • Increased base cooldown time from 105s to 121s.
    • Flux grenade
      • Reduced base cooldown time from 182s to 152s.
    • Pulse grenade
      • Increased PvE damage by 20%.
  • Solar
    • Healing grenade
      • Increased base cooldown time from 82s to 91s.
    • Tripmine grenade
      • Increased base cooldown time from 91s to 121s.
    • Solar grenade
      • Increased base cooldown time from 121s to 152s.
      • Increased PvE damage by 20%.
    • Thermite grenade
      • Increased base cooldown time from 105s to 121s.
      • Increased PvE damage by 20%.
    • Incendiary grenade
      • Reduced base cooldown time from 121s to 105s.
  • Void
    • Void Spike grenade:
      • Increased base cooldown time from 91s to 121s.
      • Increased PvE damage by 20%.
    • Voidwall grenade
      • Increased base cooldown time from 105s to 152s.
      • Increased PVE damage by 20%.
    • Vortex Grenade
      • Increased base cooldown time from 121s to 152s.
      • Increased PvE damage by 20%.
    • Magnetic grenade
      • Reduced base cooldown time from 121s to 105s.
    • Scatter grenade
      • Reduced base cooldown time from 121s to 105s.
  • Stasis
    • Duskfield grenade
      • Increased base cooldown time from 64s to 91s.

 

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